Showing posts with label engineering. Show all posts
Showing posts with label engineering. Show all posts

Tuesday, February 3, 2015

World's Smallest Sand Castle


Background

I was looking for some fun, clean, April Fools pranks when I found a printable joke about the worlds smallest sand castle, "carefully crafted by microscopic nanobots." What you really do is glue a tiny pinch of sand to the paper.

This might fool some gullible, elementary aged children, but in my line of work we can easily view objects on the micro and nanoscale. We have powerful optical microscopes, scanning electron microscopes, confocal microscopes, laser interferometry, etc. So I got thinking about what it would take to really build the world's smallest sand castle.

The Idea

I think it would be a fun project to actually build the world's smallest sand castle (if it hasn't been done already). To accomplish this I would build it from real grains of sand by stacking them one at a time like giant building blocks. Okay, they are actually tiny building blocks, but think about buildings that are made from huge granite blocks. I would treat each small grain as if it were a huge building block. That gives you a sense of scale of what I want to build.

There are many different types of sand, but the typical size distribution goes from 0.06mm to 2.0mm. To make building easier I would try to find a high purity silica sand with grains filtered towards the smaller end of the spectrum, around 0.10mm. I think the biggest problem with building on this small scale is that the building blocks won't be square. Unlike salt crystals, silica crystals take a much more random form and will be rounded on all sides. This means I'll need to be creative to get the grains to stick together. The most obvious answer would be to glue them in place.

The last, and I think most difficult / expensive, challenge to overcome is how to actually perform the building.  How do you move the sand grains into place and glue them there?! Really steady hands and lots of patience? I think not. I've done lots of work lately playing with servos, and motor controllers, but those just don't have micro-scale accuracy. After a little research I think I'll use micromanipulators. These are mechanical devices used mostly by biologists to work with individual cells under a microscope. If I can get my hands on one or two of these things then I might have a shot at a world record.

Progress

02/03/2015 -

Has it Been Done Before?

Using my Google-fu I checked for any prior attempts at my idea. The current claim to the world's smallest sand castle comes from Vik Muniz. He has taken an individual grain of sand and used a laser to etch a picture of a castle. I think this is awesome, and a clever twist on the idea of a sand castle. However, it does not qualify as a 3D structure build from multiple grains of sand.

I also found a few photos of small castles built with more traditional techniques by J.W. Gruber. He makes a tightly packed block of sand then carves out the castle. Probably the smallest freestanding examples with extensive detail.

Here is a gentleman who does micro-sculpting by hand between his heart beats. He could probably do it without using any extra equipment. His pace is a little slow, but that's exactly the attribute that makes him successful: Willard Wigan TED Talk

Looking For a Micromanipulator

The 3D printed version actually gives me an affordable way to research the feasibility of this idea. As soon as I get the nozzle on my printer repaired I may dig into this.

03/31/2019 - I still want to do this one. It just seems unique and fun. I've had the 3D-printed micromanipulator and VR goggles on my desk for at least a year.



I've been stuck on the optics. I'm trying to maximize both the free working distance and the depth of focus around the optimal magnification level for medium sand grains (about 0.1 mm). If you've ever used a microscope, you may have noticed that everything looks flat or out of focus. This is because when you zoom in to high magnifications, only a thin section of material is in focus.

With my design, I've been trying to overcome this flatness and give a sense of depth and dimension by using stereo 3D microscopy. This has been done successfully by Gary Greenberg, but he looks like an academic gone commercial. I can't afford his equipment, and he doesn't publish the design since he's selling them for over $40,000 on Amazon. From his websites it looks like he's relying on Z-stacking to get full-depth 3D images. In other words, the camera automatically takes images at different focal depths, then a computer combines all the parts that are in-focus to create a neat looking picture. So it's not REALLY real-time, live 3D viewing.

That depth of focus is going to really make this project a challenge. My problem is that I don't have the money to just play around with expensive optics, and I don't know enough optics theory to design my system on paper to know exactly what to buy and how that translates to a workable system. I've gotten a rough idea by studying scopes for soldering electronic components, and I found DIY stereo microscope that I might try.

Or maybe I should build the end-effector first and try to find a lab with a standard stereomicroscope and see if a standard mag like 65 or 90 is sufficient for what I need. Then I'd feel okay dropping the $250-$2500 for a standard lab unit.

Tuesday, January 27, 2015

Water Rockets

Intro

One day in the church parking lot, while waiting for an activity to begin, my step-brothers pulled out a bike pump and a soda bottle half filled with water. The lid of the soda bottle had a hole drilled inside with a bike tire stem poking out. They attached the pump to the bottle and pressurized the contents. Finally, one of them pointed the bottle up in the air and removed the cap. It rocketed out of his hands spewing water everywhere. That was my first introduction to water bottle rockets.

As kids we never took that principle any further. It wasn't until college when I learned that some people get very serious about building complex launchers and rockets. For me it has become a fun summer pastime, but not a serious hobby. I mostly enjoy launching rockets as a way to spend fun time with my children.

My Rockets

My first rocket no longer exists. I shot it so many times that the plastic got weak from landing and it exploded during pressurization. So unless you have a soft recovery system, I recommend retiring your pressure vessel after about 20 launches.

"Red Rocket", my second rocket, is a two-liter bottle with fins stolen from a firework. The nosecone is a Nerf football cut in half and hollowed to the correct weight. The fins and nosecone are attached by duct tape to allow fast repairs and relaunches. I've found duct tape to be very reliable and convenient in withstanding launch forces. These fins are too small to be really effective, so I'll probably replace them soon.
My family at the engineering competition, me holding "Red Rocket."
My family at the engineering competition, me holding "Red Rocket."

"One Night Wonder", my third rocket, was designed for an engineering competition at work. I procrastinated the build until the night before the competition. The nose cone was 3D printed, and I invented a circular fin that extends on launch. This system allowed the rocket to be fired from virtually any launcher design. With only a single good launch my rocket won second place for height, and first place for closest to target. The fin extension system used short sections of drinking-straw as linear bearings. The straws were cheap and thin and failed on the second launch. The design is sound and one I will duplicate with stronger materials.
"One Night Wonder" Maiden Flight
"One Night Wonder" Maiden Flight

"One Night Wonder" Maiden Flight
"One Night Wonder" Catastrophic Second Flight

My Launcher

I'll add a picture soon. You can find instructions on how to build a similar launcher from The King of Random. Or you can buy a kit from the Taylors. My current release mechanism uses a Clark Cable-Tie Launcher.

Useful Links

  • Dean's Benchtop - Dr. Wheeler was one of my professors and bosses in college. He is the one who re-introduced me to the world of water rockets.
  • Air Command Water Rockets - Lots of resources and tutorials.
  • Clifford Heath's Simulator - I don't know Clifford, but he wrote a nice simulator for modeling different rocket design parameters. I've found it to be reliable for making design choices. It also allows you to change launcher and nozzle parameters.
  • It's a Blast! - The Taylors were our neighbors while I was in college. They introduced me to the world of paper rockets. The pneumatic system I use for launching my water rockets is based on their launcher design.
  • 3D Printable Rocket Parts - Here are some water rocket parts that you can print with a 3D printer. I used a nosecone in the engineering challenge.

3D Scatterplot Online, XYZ Plot in Javascript


Background

I'm an engineer by trade and by education. In my role I spend large amounts of time summarizing and presenting data to other people, usually engineers. Data comes in a variety of forms, and each form has a different way to be displayed. Information Visualization is an entire field of study on it's own. There are many software packages that have the ability to create charts and graphs. Some of them, like Microsoft Excel, are heavily used in almost every company. Other, more specialized, packages are often bought by a company to provide additional functionality.

One frequent type of data I use is called "xyz" data. I often just want to quickly chart a bunch of points in 3D space. Oddly enough, most standard software does a poor job of graphing "xyz" data. The default format for "xyz" data is a long list of rows where each row represents a point, and each point has three entries; one for each of x, y and z values. Excel won't chart this data unless you "pivot" the data into a different format. Other packages will chart the data from that format, but the chart controls to rotate, resize, zoom in and out, etc are kludgy at best.

The Idea

Since I need the xyz scatter plot so often, and sometimes in unusual places, it would be great to have an online interface to quickly paste some data and present a simple chart that can be rotated and scaled in real-time. Is that really too much to ask?! My Google-Fu is pretty good and I can't find anything online. How has no one done this yet? I've found contingency table calculators online that require a Chi table lookup. Most people in my industry don't even know what that IS despite it's usefulness. I don't want a free download, or an R script or an excel hack. I need to copy and paste my data and look at a plot in under a minute.

So I have to do it myself. Writing something server-side would be the fastest. I really like ColdFusion for this exact purpose, but that's not very common and I'd have to pay for some hosting. Maybe I will someday. My next natural inclination is to use JavaScript since it is client-side and available EVERYWHERE. But JavaScript doesn't have native graphics without using some kind of extension or additional package. Well, that was true until HTML 5, now we can use the canvas element to draw and display graphics natively in the browser.

Progress

01/27/2015 - First I created a static canvas of 2D points. Then I added the ability to import 2D points from a textarea html element. I added functions to project 3D points onto a 2D viewing plane then added buttons to modify the viewing angles. That took me a few hours. Next time I will add automatic scaling and chart annotations to give the chart some perspective. In the future I might add the ability for axis title and data labels, but that is a ways off.

02/10/2015 - Added automatic scaling and centering of chart, and the ability to make manual changes. Added corner points and XYZ reference lines. Once again it took me a few hours. Next I will add back-planes, gridlines and axis value labels.

02/21/2015 - Shading and grids are done. Shading helps a little, but perspective is needed to make the orientation clear. Also, drag to rotate would be helpful. I didn't want this to be a full-blown 3D project, so I'll probably stop here. I have what I needed; quick and simple 3D scatter plot.

Your browser does not support the HTML5 canvas tag.
Rotation Settings
Rotate By:     deg
X Rotation: deg
Y Rotation: deg
Z Rotation: deg
Axis Settings
 MinMax# Intervals
X Axis
Y Axis
Z Axis
View Settings
Marker Size: px
Zoom: %
Paste xyz data below, separated by tabs, commas or spaces, then click "Import".